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Magic maps scout
Magic maps scout








By investing just three levels: Basic Life Magic, Basic Resurrection and Advanced Resurrection, your hero can resurrect 30% of battle casualties (35% if your hero only has Nobility and Life Magic)! Add four more levels: Basic Healing, Advanced Life Magic, Expert Resurrection and Master Resurrecton - and your hero will resurrect 45% of fallen allies (50% if your hero only has Nobility and Life Magic). Also consider combining with Nobility (+5% to Resurrection), Combat (hero gets Death Ward) or Order Magic (hero gets Chaos Ward).Īny hero, even a might hero, should consider learning Life Magic for Resurrection. When learning Life Magic, it's a good idea to invest a couple of levels into Tactics - that will make your hero into a Crusader (advanced class) and give him/her a maximum morale for plenty of extra turns in combat. Basically, it will feel like God is protecting your army. A notable feature of Life Magic are ward and mass ward spells that can offer a significant defence against both might and magic of a particular alignment. The only direct damage spells in Life Magic are against undead. Life Magic focuses on healing, blessings and protection. Undead, mechanical and elemental creatures cannot be resurrected. Resurrection - Life Magic Secondary SkillĪllows the hero to resurrect a percentage of friendly creatures who die in combat. Increases the effectiveness of Life Magic spells. Spirituality - Life Magic Secondary Skill Grandmaster: +50 spell points, +10 spell points recovered per day. Master: +40 spell points, +8 spell points recovered per day. Expert: +30 spell points, +6 spell points recovered per day. Advanced: +20 spell points, +4 spell points recovered per day. Basic: +10 spell points, +2 spell points recovered per day. Gives the hero extra spell points and increases spell point recovery. Requires Grandmaster Healing and Grandmaster Spirituality. Grandmaster: hero can cast level 5 Life Magic spells. Requires Expert Healing and Expert Spirituality. Master: hero can cast level 4 Life Magic spells. Requires Advanced Healing and Basic Spirituality.

magic maps scout magic maps scout

Expert: hero can cast level 3 Life Magic spells. Advanced: hero can cast level 2 Life Magic spells. Basic: hero can cast level 1 Life Magic spells. Gives hero the ability to cast Life Magic spells. Remember that the Archmage will replace any other advanced hero class.

magic maps scout

Remember that by investing a few levels into three magic schools, your hero can become an Archmage (advanced hero class) and gain a +20% bonus to effects of all spells. You might not have useful high-level spells for that magic school in your guilds, and knowing this will allow you to invest valuable hero levels into another skill. Before you decide how far to develop a particular Magic Skill, you should fully build every mage guild that teaches spells of relevant alignment. An exception to this is when you want to gain a particular third Secondary Skill, such as Resurrection or Sorcery. Most of the time the choice of which Magic Primary Skill to learn depends on what spells are available in your town/s. The varying third Secondary Skill is focused on having more creatures in the army, with the exception of Chaos magic, where the third Secondary Skill is focused on magic spell damage.

magic maps scout

Unlike Might Skills, Magic Skills are identical in terms of development structure and offer exactly the same bonuses in their respective magic, except for the third Secondary Skill, and except for Demonology, which teaches additional spells in combination with Nature Magic. I've tested the below descriptions to make sure they are accurate. There are even some errors in the in-game descriptions (for example, Master Combat description says that it is required for Grandmaster Melee, when it is clearly not).

MAGIC MAPS SCOUT MANUAL

The manual describes some skills incorrectly. Each skill, primary or secondary, has five levels of mastery. Once the primary skill is learned, you will be able to learn all of its associated secondary skills. To learn the secondary skills, their parent primary skill must be learned first. Each primary skill has three associated secondary skills. There are 9 primary skills in Heroes of Might and Magic IV - 4 Might and 5 Magic primary skills.








Magic maps scout